AI Insights · Timothy · July 2023
Top 5 Adventure Games on iOS in Colombia Q2 2023
Discover the performance of the top 5 adventure games on iOS in Colombia during Q2 2023, based on weekly downloads, revenue, and active users.
In the second quarter of 2023, the performance of the top 5 adventure games on iOS in Colombia showcased a variety of trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during this period.
Super Mario Run from Nintendo Co., Ltd. experienced fluctuations in its weekly downloads, peaking at around 4.2K in late April before tapering off to approximately 1.3K by the end of June. The game's weekly revenue peaked at $390 in mid-April, followed by a gradual decline to about $203 by the end of the quarter. Active users for the game started at 4.5K in late March and peaked at 8.3K in late April, before settling at around 5.5K by the end of June.
The Past Within Lite from Rusty Lake saw its weekly downloads peak at around 3.5K in early April, followed by a decline to 188 by the end of June. Active users for the game followed a similar trend, starting at 6.5K in late March and peaking at 9.5K in early April, before declining to around 5.6K by the end of June.
The Sims™ FreePlay from Electronic Arts displayed consistent weekly downloads throughout the quarter, peaking at approximately 1.5K in mid-June. Weekly revenue for the game fluctuated, with a peak of $200 in mid-June. Active users showed a general upward trend, starting at 3.6K in late March and reaching a peak of 4.6K in mid-June.
Genshin Impact from COGNOSPHERE PTE. LTD. had a notable increase in weekly revenue, peaking at approximately $2K in mid-April. Weekly downloads also saw an upward trend, peaking at around 1.5K in early April. Active users remained relatively high throughout the quarter, peaking at 16.6K in early April and maintaining around 15.1K by the end of June.
Lep's World - Jump n Run Games from nerByte GmbH showed stable weekly downloads, peaking at approximately 855 in mid-April. Weekly revenue remained modest, peaking at $31 in mid-May. Active users for the game were relatively stable, starting at 2.4K in late March and maintaining around 2.7K by the end of June.
For more detailed insights and data, visit Sensor Tower.